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ARK: Survival Evolved




What is ARK: Survival Evolved?
As a man or woman stranded, naked, freezing, and starving on the unforgiving shores of a mysterious island called ARK, use your skill and cunning to kill or tame and ride the plethora of leviathan dinosaurs and other primeval creatures roaming the land. Hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements and store valuables, all while teaming up with (or preying upon) hundreds of other players to survive, dominate... and escape!

After one year, Ark: Survival Evolved developer is expertly navigating Early Access

Starving while naked on an island where dinosaurs roam free does not sound like a great time, and yet it’s the premise of one of the most popular games of the last year.
Ark: Survival Evolved is one of the stand-out releases in the “unfinished survival-simulator genre” that is now a well-established and popular niche on the Steam game-distribution channel. Twelve months ago, Studio Wildcard debuted Ark, and now the company is ready to share its philosophy and what it has learned from this new style of building games alongside an audience that can’t stop playing it.
To get to that philosophy, GamesBeat interviewed Studio Wildcard cofounder and co-creative director Jesse Rapczak, who explained what it’s like to have a top-selling game that has generated more than $150 million in revenues without ever reaching its official version 1.0 release.
GamesBeat: What does it mean to have a game like Ark that is in Early Access and yet is consistently a top-10 best-seller on Steam?
Jesse Rapczak: It’s interesting, because for us it means our users are constantly playing the game. There are always new players coming in. More than anything, it means that we should be listening to them.
We have a player base that’s not shrinking. It’s growing in almost every way. The challenge is, hey, this is a live game. From the beginning we knew that the community would be a big part of the game’s development. That’s why we went Early Access. Eventually it would be a big part of whether the game would be successful or not. In the first year that’s happened even more than we ever anticipated. We’ve been seeing the game change a lot based on the player base that plays the game. Day in day out, week after week, they bring friends to the game, they explore things we do. Mods, new features we add, new content we add. It keeps the pressure on us as a team, knowing that many people are playing the game every day that come into Ark.
They don’t see it as an Early Access game, even though it’s still in development. We can’t treat it like a lot of early access games do. We treat it like a game in live release. For us, early access means—it’s not finished yet. We still have a lot of polish to do. But with the amount of people playing the game every day and are continually invested, it’s live as far as we’re concerned. We’re just trying to get the last content in and the last polish on it so we can consider it done. At some future date.


 ARK: Survival Evolved system requirements

Minimum Requirements
INTEL CPU: Core 2 Duo E4400 2.0GHz
AMD CPU: Athlon 64 X2 Dual Core 3800+
Nvidia GPU: GeForce GT 730 v2
AMD GPU: Radeon HD 6670
RAM: 4 GB
OS: Win 7 32
DirectX: 11
HARD DISC SPACE: 20 GB
Recommended Requirements
INTEL CPU: Core i5-3470 3.2GHz
AMD CPU: FX-8350
Nvidia GPU: GeForce GTX 660
AMD GPU: Radeon HD 7870
RAM: 8 GB
OS: Win 8 64
DirectX: 11
HARD DISC SPACE:20 GB

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